Reparenting Material Instances Editor Tool
This tool was designed to simplify material management in Unreal Engine. While working at Threedee Inc., I created this Editor Utility Tool to address the issue of too many master materials after importing assets from the Unreal Marketplace. The tool filters selected material instances, finds those linked to a specific master material, and reassigns them to a new one.
The showcased version includes these core features, while later updates improved its functionality to automatically reparent all selected materials to the new master if no filter is applied. This solution helped unify shaders across the project, ensuring visual consistency and reducing material redundancy.